


In this article, you will find a list of more than 40 scripts and plugins. These scripts and plugins are all tailored to be used in a lot of different situations and depending on your professional field, you can considerably accelerate your workflow, get easier access to the UI and bring some new creative elements to bear in your use of 3ds Max. FloorGenerator 2.10 for 3dsMax 2020 Full Versionĭownload from Zippyshare ĭownload from IntoUpload Please read FAQ if you need basic help.Best JavaScript Projects with Source Code for Beginners 2022 Hexagon, Radius – Controls the size of one hexagon tile, the radius is the size of the circumscribed circle. Herringbone, Parallel Boards – Controls how many boards there should be side by side.Ĭhevron, Angle – Controls the angle of the boards, don’t use too high angle, it might create A LOT of boards.īasket Weave, Sub Boards – Controls how many boards there should be inside each square. Settings specific to certain types of floors: Outline – Controls the width of the bevel, by default it’s locked to the height in order to create a 45 degree bevel. Row Offset % – Controls how much each row of boards should be offset.Įxtrude H – Controls the height of the floor.īevel H – Controls the height have the bevel along the edge of the board. Grout Wid – Control the width of the grout in the width direction. Grout Len – Controls the width of the grout in the length direction. Spread – Controls the distribution if there is variable width, for details read above. Min Width – Controls the minimum length a board can be. Max Width – Controls the maximum width a board can be. Spread – If you have boards with variable length the “Spread” setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones. Min Length – Controls the minimum length a board can be. Max Length – Controls the maximum length a board can be. – Assign textures randomly using MultiTexture Mapįloor Pattern – If you have the full version you can switch between the types of patterns in the “””Floor Pattern” Drop down menu.– Interactive update to get instant feedback.– Randomly rotate, offset and tilt boards.– Control width, length, grout size individually.

– Create floors inside any closed 2D shape object, or on flat objects.It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixelation. FloorGenerator 2.10 is a plugin for 3ds Max 2020 which generates floor objects consisting of individual boards which can easily be textured using MultiTexture.
